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Original work
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Original writing, visual art, character design, 3D modelling,
and game design by the author.


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Playtesters
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Playtesters:
- Ivan Marković
- Jonathan Plant

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Literature used
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1. Alessandro Striggio, libretto for Monteverdi's L'Orfeo (1607).
   Striggio's text is in the public domain.
   — Initial quotation, as appears at the very beginning of the game.
   Translation mine.
   — The spinning text in the final room.

2. J. G. Frazer, The Golden Bough (1890).
   Frazer's text is in the public domain. Quoted here from the
   Oxford World's Classics edition (ed. Robert Fraser, 2009), p. 799.
   — The quoted text used in the scene in the mother's apartment.


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Third-party software
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1. Mark McKay (blackears), godotEdgeOutliner (2025).
   https://github.com/blackears/godotEdgeOutliner

   The Sobel edge-detection shader was used as the basis for
   The Flourishing’s outline shader and subsequently modified
   for the game.

   Copyright Mark McKay 2025.
   Used under the MIT License.

2. Godot Engine 4.7.1.
   https://godotengine.org/

   Copyright (c) 2014-present Godot Engine contributors.
   Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.
   Used under the MIT License.
   Full licence information: https://godotengine.org/license


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Third-party assets
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1. Character animations provided by Adobe Mixamo.
   The original character models used in the game were created using
   Mixamo characters as templates.
   https://www.mixamo.com/

   Used under the Adobe Mixamo Terms of Use.


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Typeface
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1. Flottflott, designed by Peter Wiegel (2012).
   https://www.1001fonts.com/flottflott-font.html

   Copyright (c) 2012, Peter Wiegel.
   Used under the SIL Open Font License, Version 1.1.

2. Open Sans SemiBold, by The Open Sans Project Authors.
   https://github.com/googlefonts/opensans

   Copyright (c) 2020, The Open Sans Project Authors.
   Used under the SIL Open Font License, Version 1.1.
   Bundled with Godot Engine.

3. Blocks Regular, designed by the author (2026).
   Created using Calligraphr.
